The study explored Intelligent technologies such as block chain, internet of things, data analytics, artificial intelligence, and sensor fusion that are all necessary for smart cities and the sharing economy are now wide-spread. The Four Pillars of Productivity (4POP) framework is applied to determine the appropriate business positioning, given that these modern cities will very soon start to emerge and will make even greater use of the sharing economy. The financial gain, convenience, and overall quality of life improvements that the sharing economy can offer need to be fully realized. This will involve the sharing of almost all resources and skills, both in the home and work environments. Alignment with intelligent technology trends are considered; these include coordination of logistics and operations, digital governance, corporate culture, and smart urbanization effects on behavior and business practices. The paper also addresses the increased systematic risk and cybersecurity implications that come with complexity and uncertainty
The study explored how the world of connectivity can be integrated with the design of the future classroom to foster a better teaching and learning environment. The researchers explored how common classroom variables such as sound, temperature, shape, light, color, flooring, plants and so on can be leveraged to foster a better teaching and learning environment. In addition, the study also investigated how the new generation furniture can support modern pedagogical teaching and learning practices to maximize knowledge dissemination and retention. The study focused on the classroom design for higher education (both at the graduate and undergraduate levels), collected data from students and faculty members, and also made recommendations for subsequent steps. Please visit the following project link for updated information: launch project
The focus of this research project is to make productivity a part of academic curriculum, so that graduating students will take the necessary skills into the work-place upon graduation to implement such knowledge-base and systems to increase company productivity as needed by Canadian SMEs. Please visit the following project link for updated information: launch project
This study involves development of interactive applications for iPad that will help teaching and learning in the modern classroom environment. Constructivism will be used as the theoretical framework and several case study will be presented at the end of this study. Please visit the following project link for updated information: launch project
The purpose of this study is to determine the nature of relationship between ICT integration into classroom and teacher’s perceptions of the effect of ICT use to improve their teaching. at colleges and universities in North America. This study will help teachers, researchers, and policy makers to determine ways to improve education and training in higher education with modern technologies. The result of this study will have implication on future technology plan. The findings will be presented to college faculty and administrators for their consideration to determine the effective technology integration in meaningful learning process.
This study is focused on the role of Information and Telecommunication Technology in digital divide and its impact on higher education. The paper will review recent literature and explore recent developments in digital divide.
This study focused on developing a new delivery method that will be more suitable for delivering new media education in colleges and universities. A paper was published in 2007 based on three years of data collection, survey, and analysis.
A paper was published based on the result of study I had conducted, while I implemented new classroom management system in my multimedia lab and integrated the solution with an interactive whiteboard. The study focuses on the process of implementation of new technologies in the classroom and how a new technology can enhance teaching and learning in new media classrooms. The paper was presented at the 7th International Conference on Information Technology Based Higher Education and Training, University of Technology Sydney, Australia. and published at IEEE Xplore.
This study involved development of interactive multimedia tools that will help teaching and learning in classroom environment.
This study focused on the effect of new technologies on social changes or social movement practices and the impact upon people. The first section stressed on the theories of social change. The second section analyzed how today's technological advancement affects society, educational institutions, classrooms, and how humans go about their scientific and technological pursuits. The last section addressed implication of new technologies in the classroom environment.
This study focused on how to use streaming technology in modern classroom and how it will effect on delivery patterns, asynchronous learning, the roles and relationships of students and teachers, research and innovation, evaluation process, assessment practices, curricula development, and the challenge of plagiarism.